Capital and Cities

Capitals and cities affect the production of a territory, or the amount of troops a territory creates per reinforcement (every ten seconds). They are visible on the surface of a territory.

Capital
In the game modes Conquest and Kingdoms, each player spawns on a territory that automatically has a capital of the player's team colour. A player's capital is very important as it has an adverse effect on production. The capital gives a production bonus to team of the matching colour as long as it holds the capital. This bonus only applies if the capital and team colours match, so taking an enemy's capital will not yield additional production for a player. However, if the capital is not held by its corresponding team, that team does not receive bonuses from it. Therefore, the capital is a strategic position for all players.

Additionally, the capital doubles the production of the territory it is positioned on. If a territory nominally has 8 troops produced per round, that territory with a capital on it (so long as the territory's occupant is of the correct colour) would have 16 troops produced per round. Furthermore, capitals are where generals are spawned, and they give buffs to the defender when attacked (even if said defender is not the original owner).

Cities
Like capitals, cities alter a territory's production value. However, they do this by a fixed amount, rather than by multiplication. Cities come in three types: normal, major, and massive cities. All three of these types of cities can be razed, which temporarily negates their production bonus for a territory.

Normal Cities
In virtually all cases, the majority of a map's cities will be normal cities. These are small (.6*.6), light grey, and unnamed. Each of these is worth 1 production value, so a normal city will increase a territory's troops per turn by 1.

Major/Massive Cities
Unlike normal cities, major and massive cities have names listed on them. They are larger than normal cities (.8*.8), though the colour is the most striking difference: major and massive cities are dark grey and gold (yellow and reflectance) respectively. A major city is worth 2 production value, and a massive city is worth 4 production value.

Razed Cities
Usually, all cities are in their normal states, as described above. However, if a territory is the subject of a long battle, cities on it can be razed. This changes the colour of the city to black and removes its production bonus. A fire will also burn briefly on the city. Cities will, after a time, automatically be restored if this occurs.