Gameplay

The object of Territory Conquest is to take over all of a map's territories for either your empire or your alliance. Through "strategy, co-operation, [and] deceit," the player most overcome both the neutrals and other players.

Mechanics
Territory Conquest features a few different modes of play. In all of them, however, your ultimate goal is for your empire and any allies your empire may have to be the final empire/alliance standing. A round begins once a server has at least two people in it, and ends once no unallied empires remain. Once a round ends, a new one will start after twenty seconds.

Controls
The basic controls of Territory Conquest are fairly easy to learn, though most do require a keyboard.

Territories and Regions
Territories are the pieces (often referred to as "tiles" by players) of the map that the player can take over. Each territory has an amount of units on it, whether it be in player control or neutral, and each territory generates units based on the raw size of the territory part and the number of cities on it (larger territories with more cities produce more soldiers). On most modes (Anarchy being the sole exception), all players start with a single territory. If a player at any time is to lose all of their territories, regardless of any units that may still be moving around, that player is defeated.

Regions are the monocoloured groups of territories that make up a map. Neutrals will only attack players within a region (neutrals from region X won't make any moves into region Y). A region controlled entirely by a player will have a bonus amount of troop production per turn (every ten seconds).

Fog of War
As a concept, Fog of War is what you cannot see – the parts of a battlefield or strategic area where hostile forces could be lurking. In Territory Conquest, Fog of War is represented by a grey block that obscures territories and forces in them. Any territory that is neither owned by nor can be directly accessed by you and your allies will be hidden by the Fog of War.

Other than in Anarchy, when a round starts players will be only able to see their capital and the territories it can directly reach. As the game progresses and players conquer more land, they will be able to see more territories. Players that surrender or are defeated are not affected by the Fog of War and can see the entire map.

Useful Pages
Capital and Cities

Generals

Neutrals