Game Modes

Though the general goal of Territory Conquest is always to either seize every territory your enemy has or force them into surrender, the game contains different modes (types of rounds) that affect how the game is played. Each game mode requires a different mindset to be proficient at.

Conquest
Conquest is the original game mode in Territory Conquest. You spawn with a single territory, your capital, and expand into other regions from there. Neutrals in Conquest are the most dangerous to the player, as the Neutrals control the rest of the map at the beginning (except for other players' spawns) and will actively fight back when the player attacks a region.

Kingdoms
Kingdoms works similarly to Conquest, where the player spawns with a single territory (their capital) and expands from there. However, the player's spawn and all territories conquered by the player become part of a region that shares the colour and name of the player's team. This makes the Neutrals less of a threat to the player because after initially conquering a territory the Neutrals will not counter-attack (though they will if the force capturing the territory at first is substantially weaker). Territories given by players to other players do not automatically change regions.

Anarchy
Anarchy is rarely seen in normal play. Unlike in Conquest and Kingdoms, players do not have a set spawn territory or a capital. Instead, territories are randomly handed out to all players. Territories remain their original region, as in Conquest. Because all territories are handed out at the beginning of the game, Neutrals do not exist unless a player surrenders.

Solo
Solo Conquest and Solo Kingdoms are Conquest and Kingdoms respectively, but with alliances disabled. Unions are still permitted in both Solo modes. There is no Solo Anarchy mode.